Monkey Mines

From DKpedia, the Donkey Kong wiki
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information.

Letter DKC2 sprite.png Monkey Mines Letter DKC2 sprite.png
Monkey Mines DKC SNES.png
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Country (Game Boy Advance) (2003)
Located Kong Isle
Levels 6 (5 regular, 1 boss level)
Previous world(s) Kongo Jungle
Next world(s) Vine Valley
World map
Kongo JungleMonkey MinesVine ValleyGorilla GlacierKremkroc Industries Inc.Chimp CavernsGang-Plank Galleon
Click a location to open the relevant article.

Monkey Mines is the second world in Donkey Kong Country. It is a rocky area consisting of several caves and mining areas. Money Mines also has a Mine Cart area and a temple. Monkey Mines is accessed after clearing Kongo Jungle, and clearing Monkey Mines allows Donkey Kong and Diddy Kong to access Vine Valley.

Despite the name, these mines form part of the Kremling Krew mining network all over the mountain in order to look for ore until they are abandoned.[1]

In Donkey Kong Country Returns, the third world, Ruins, has a similar theme to Monkey Mines. Kynan Pearson suggested that he approved the idea of the two being the same location.[2]

Overview[edit]

Here the pair met Winky for the first time, rode the curves in a mine cart, watching out for the Rock Krocs, passed the Gnawties riding the millstones and had the battle against Master Necky to retrieve the second banana.

Levels[edit]

Image Level Description Enemies Animal Friends
Winky's Walkway.png Winky's Walkway This is the stage where Winky makes his first appearance and was filled with Black Drums where it summoned Gnawties. It has an entirely different layout in the Game Boy Color version.
  • Bonus 1: In vertical bananas where a Necky flies horizontally.
Kritters
Necky
Gnawty
Zinger
Winky
Mine Cart Carnage.png Mine Cart Carnage The duo travels in a Mine Cart, and have travel across pits and jump over any tipped Mine Carts and Krashes along the way Kritter None
Bouncy Bonanza.png Bouncy Bonanza The duo have bounce from several Tires. Winky makes another appearance.
  • Bonus 1: On wall behind the two Zingers where you have to break it with a barrel.
  • Bonus 2: In a tunnel where a platform that vertically moves is located.
  • Bonus 3: In an automatic barrel cannon located above.
Kritter
Zinger
Winky
Stop & Go Station.png Stop & Go Station This level is infested by Rockkrocs which are the tricky obstacles here. So the duo must activate the Stop and Go Barrels leaving red lights and pass the Rockkrocs before turning green. This is also where Klaptraps first appear.
  • Bonus 1: On a wall below where a Rockkroc is surrounded.
  • Bonus 2: In a vertical row of 3 bananas where you must use a tire.
Klaptrap
Rock Kroc
None
Millstone Mayhem.png Millstone Mayhem In a dilapidated temple behind the mining site, here were several red Gnawties driving the millstones in vertical and horizontal directions.
  • Bonus 1: Located above the start of the level.
  • Bonus 2: In an automatic barrel cannon above the 3rd Gnawty driving the millstone.
  • Bonus 3: On the wall below on the 5th Gnawty driving the millstone.
Krusha
Gnawty
Slippa
Necky
Zinger
Winky
Necky's Nuts.png Boss level: Necky's Nuts In this battle, the duo must dodge the coconuts that Master Necky spits and then jump from a tire to bounce onto Master Necky's head. None None

Profiles[edit]

  • Donkey Kong Country instruction booklet (page 23): The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!

Gallery[edit]

References[edit]