- This article is about the various lifts within the Donkey Kong franchise. For the Mario franchise equivalent, see Lift (Mario franchise).
Lifts, also named elevators, are objects which appear throughout the Donkey Kong franchise, since the original Donkey Kong arcade game. Lifts are platforms that travel up or down, in order to transport a character or an object to different heights. Some move by themselves, while others are controlled by the player.
Donkey Kong franchise
In Donkey Kong, two sets of lifts appear in 75m: one set going up, the other set going down. Lifts appear to work via a chain-like mechanism. When an elevator reaches the end of its path, it disappears, and a new one appears at the beginning of the path, as opposed to a single elevator going up and down. Aside from being smaller, lifts have the same appearance as the girders.
Donkey Kong (Game Boy)
Donkey Kong Country
In Donkey Kong Country, elevators are featured throughout the second half of Elevator Antics. They move either up or down from a steel pole. The elevator lifts appear to be filled with coal. While making their way across the elevators, Donkey Kong and Diddy Kong have the risk of touching a Zinger. The downward-moving lifts all lead into a pit, although they can help the Kongs reach hidden ledges.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, lifts consist of wooden planks. Some are activated when Dixie Kong or Kiddy Kong ride them, and some are activated automatically. They are found primarily in mills, but also appear in Fire-Ball Frenzy and Rocket Rush. Additionally, a single horizontally moving lift appears during the first boss fight with Baron K. Roolenstein.
Mario vs. Donkey Kong series
Mario vs. Donkey Kong
Lifts similar to the ones from Donkey Kong appear in Mario vs. Donkey Kong. They continuously appear at one end of a track and move in a direction before disappearing at the other end. Sometimes, the direction of all lifts in a level can be changed at once by pressing a Direction Switch.
Mario vs. Donkey Kong 2: March of the Minis
Elevators are introduced in Room 1-5 of Mushroom Mayhem, and continue to appear in later levels in the game. They are platforms attached to a pole. A control panel is attached to a wall next to each elevator, with two red buttons resembling arrows pointing up and down. Up to two Minis can walk on an elevator's platform. The player can tap the buttons on the elevator's control panel using the stylus to raise or lower the elevator's platform. Once a button is pressed, it turns green and the platform starts moving. The platform's direction cannot be changed again until it reaches the end of the elevator's pole or a height where it is adjacent to ground. Minis will remain on an elevator's platform until their direction is changed using the stylus.
Moving Platforms are introduced in Room 6-3 of Toadstool Castle. They move automatically along a predetermined path. Whenever they reach a ledge, they stop for a short time and their platform extends slightly. A single Mini can board a Moving Platform while its platform is extended. Unlike elevators, only one Mini at a time can board a Moving Platform.
Donkey Kong Country (Game Boy Color) sprite
Donkey Kong Country (Game Boy Advance) sprite
- Mario vs. Donkey Kong 2: March of the Minis in-game help (no. 20)
- Mario vs. Donkey Kong 2: March of the Minis object graphics filename (data/anims/path_platform_anim.bin)
- Mario vs. Donkey Kong 2: March of the Minis North American instruction booklet. Page 21. nintendo.com. Retrieved July 31, 2022.