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- Not to be confused with Kremling.
Donkey Kong Country artwork
|First appearance||Donkey Kong Country (1994)|
|Latest appearance||DK: Jungle Climber (2007, Donkey Kong franchise)|
Super Smash Bros. Ultimate (2018, spirit cameo)
|Portrayed by||Chris Sutherland (1994-2005)|
Toshihide Tsuchiya (2005-2008)
- “My loyal reptilian subjects. This marks a glorious day history for all Kritters.”
- —K. Rool, Bad Hair Day
Kritters, sometimes named Kremlings, are a dominant member of the Kremling species and the main footsoldiers of the Kremling Krew, led by K. Rool. They first appear in Donkey Kong Country. Like the other Kremlings, Kritters have Crocodile Isle as their homeland. Kritters are one of the most recurring enemies within the Donkey Kong franchise, and they also appear in a few Mario spinoff titles.
Unlike the other Kremling races as Klaptraps and Krockheads, the Kritters are physically dominant from that species where it shows in every corner of Crocodile Isle, Kremlantis temples and Kremling Krew emblem. Most Kritters are male, although two members ― Kass and Kalypso ― are female.
The name "Kritter" is a pun on the word "critter" but with the "C" swapped out for a "K."
Kritters do not have an elaborate background, although like the other Kremlings they originate from the Lost World on Crocodile Isle where their culture was established. In the ancient past, it was they who formed the society where they built spike traps on pits to protect their secret on Krocodile Kore.
Donkey Kong franchise
Donkey Kong Country
In Donkey Kong Country, Kritters are among the more common enemies, along with Gnawtys. Kritters have five color variants, each having differences in their movements; green Kritters, which are the main type, simply walk in a straight pattern; blue Kritters only bounce around; brown Kritters jump in same position; yellow Kritters jump from side to side; and gray Kritters both walk and jump. There are a specific type of green Kritter who ride in Mine Carts known as Krashes. Every Kritter can be defeated through any means, including jumping onto them, rolling into them, throwing a projectile at them, or having Donkey Kong perform a Hand Slap on one.
Donkey Kong Land
In Donkey Kong Land, Kritters are among the few Kremling enemies encountered.
Donkey Kong 64
In Donkey Kong 64, Kritters return as enemies and, like in Donkey Kong Country and Donkey Kong Land, are among the most common enemies. Their status as being K. Rool's main footsoldiers is reflected from the variety of jobs they have, such as managing the Blast-o-Matic. As enemies, Kritters attack with punches and bites, and any attack can defeat a Kritter, upon which it releases a watermelon slice. Most Kritters wear a skull-and-crossbones jacket like Krunch from Diddy Kong Racing, and Kritters also wear a belt with a skull-and-crossbones symbol on it.
Kritters appear in many of the cutscenes, which portray them as being klutzy. They first appear in the opening cutscene, managing the Blast-o-Matic within Crocodile Isle as K. Rool plans on using the Blast-o-Matic to blow up DK Isles.
There is an uncommon red variant of Kritter that only pops out of barrels. They are encountered in Frantic Factory's R&D section, where Lanky Kong can obtain a Golden Banana by replicating which order the red Kritters emerge from the colored barrels by hitting the piano keys of the corresponding color. Both regular and red Kritters appear in the Bonus Stage Kremling Kosh. Red Kritters appear less often than their green counterpart, and they are worth two points whereas regular Kritters are worth only a point.
Kritters appear in nearly every level except Fungi Forest and Creepy Castle, although the latter level features a Kritter variant named Ghost, which wears a white bedspread over its body to imitate the appearance of a ghost.
Donkey Kong Country (Game Boy Color)
In the Game Boy Color version of Donkey Kong Country, Kritters retain their role from the original game in the main Adventure mode, which changed the color of blue Kritters to turquoise. Kritters are additionally featured as enemies in Crosshair Cranky, in which a few of the stages bearing "Kremling" in their title feature Kritters as the only Kremling, let alone targets, suggesting that they are named "Kremling" within the mode. The name "Kritter" is not used in-game, especially with the lack of a Cast of Characters, but the instruction booklet still uses the usual name, Kritter.
In Crosshair Cranky, the goal of the first stage, Kremlings and Kongs, is to shoot fifty Kritters as they attempt to steal the bananas while avoiding shooting at Donkey Kong and Diddy Kong. The second stage, Barrel o' Kremlings, is similar to Donkey Kong 64's Kremling Kosh, as it involves having to shoot at Kritters that appear out of the barrels. Barrel o' Kremlings features green, blue, and red Kritters, worth one point, two points, and five points, respectively. The third stage Kremling Krackdown is like Kremlings and Kongs, but there are instead 70 Kritters to shoot at. The fifth stage Wanted elaborates upon Barrel o' Kremlings in that only specific Kritters — either red, green, or blue — can be shot at, depending on which ones the light at the start shines on. After this, the entire area lights back up, and Kritters begin to appear from the barrels, including both purple and gray ones, although neither are ever a "wanted" target. Buddies Beware and Galleon Gunner are the only two Crosshair Cranky stages where Kritters do not appear.
Donkey Kong Country (Game Boy Advance)
In the Game Boy Advance version of Donkey Kong Country, Kritters retain the same role, although the standard green ones are now colored purple. Two purple Kritters first appear in the opening cutscene, as the first ones to attempt to steal the Banana Hoard. Both quietly slide down into the location from their own rope, and Diddy quickly defeats both of them using his Cartwheel Attack, but a Krusha then overpowers him.
There is a photograph of Kritter depicting the standard green one. Donkey and Diddy can obtain it by defeating three Kritters in a row.
DK: King of Swing
In DK: King of Swing, Kremlings, as they are named, are the only enemies that can swing from pegs, throw rocks or bombs, and use mechanisms. Donkey or Diddy can defeat a Kremling by either charging into it or touching the Kremling while Going Bananas.
In Jungle Jam mode, a Kremling is an unlockable playable character, and it can be unlocked by earning six gold medals in Jungle Jam. The playable Kritter's Jump and Attack are both ranked at 3 out of 5.
Donkey Kong Barrel Blast
In Donkey Kong Barrel Blast, a Kritter is the ninth playable character on the character selection screen. His Boost, Speed, and Agility are all ranked at 3 out of 5, similar to his DK: King of Swing stats. Donkey Kong is the rival of Kritter.
DK: Jungle Climber
In DK: Jungle Climber, Kritters return as enemies, acting the same as in DK: King of Swing. When a Kritter is frightened, it angrily chases Donkey Kong and Diddy. If a Kritter eats a Crystal Banana, it becomes more powerful, and it turns blue.
- Main article: List of Kritter quotes
The common Kritters are bipeds, have vertical pupils, red eyes, yellow pectoral, arms, four fingers, three toes with sharp toenails and a tail. There are other members of that race have different characteristics that even no normal reptile has, for example: rounded eyes, nipples, light-toned pectorals, horns, ears, fingernails, loose bone plates in the back, dark-toned spots or hair. They have different colors on their scales as: green, purple, blue, brown, yellow, gray, orange, red, pink or ocher.
The Kritters as grunts of Kremling Krew use different outfits. In Donkey Kong Country to Donkey Kong Land, they wore a pair of golden shoulder pads and knee pads. In Donkey Kong 64, they wore black leather vests with a human skull-and-crossbones emblem on the back, belt with silver skull buckle and black slippers. In DK: King of Swing to DK: Jungle Climber, Kritters have spikes on their forearms, belts with a skull buckle and ocher pants.
Profiles and statistics
Donkey Kong Country
- “This run-of-the-mill green Kremling is the most common type.”
- —Donkey Kong Country SNES instruction booklet, page 28
- “Kritters come in several colors, but other than that, they basically look the same. You can take them out easily by jumping on their heads or rolling through them and bowling them over. Depending upon their color, they have different jumping abilities and patterns of movement. That's what makes them a little unpredictable. Another member of Kritter family, Krash, is the type that likes to hide out in mine carts.”
- —Donkey Kong Country SNES Player's Guide, page 12
- “Kritters are the weakest of King K. Rool's Krocs-one jump on the head from Donkey or Diddy will do them in. Kritters come in a few different colors which relate to how the Kritters move and jump. Green Kritters, for example, walk in a straight line and don't jump, but blue Kritters hop along the ground in a straight line. Krashes are Kritters that hide out in mine carts and try to run Donkey and Diddy off the tracks in the mines."”
- —Donkey Kong Country GBA Player's Guide, page 14
Donkey Kong 64
- “Don't fear these reptilian nuisances. One hit will send them on their way.”
- —Donkey Kong 64 Prima's official game guide, page 16
DK: King of Swing
- “King K. Rool's sidekicks. They play around with pegs and panels to block Donkey's path. Rock-throwing Kremlings are bad news!”
- —DK: King of Swing instruction booklet, page 22
- For this subject's image gallery, see Gallery:Kritter.
Donkey Kong Country artwork
Donkey Kong Country (television series) artwork
Donkey Kong 64 artwork
DK: King of Swing artwork
Donkey Kong Barrel Blast artwork
- ^ David Wise on Twitter (retrieved on January 10, 2019)
- ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 16.
- ^ DK: King of Swing instruction booklet, Nintendo, 2005, p. 22
- ^ a b Gregg Mayles on Twitter (retrieved on January, 2, 2019)
- ^ Gregg Mayles on Twitter (retrieved on May, 4, 2018)
- ^ Jungle scenery in Donkey Kong Countru 2
- ^ Donkey Kong Country (Game Boy Color) instruction booklet, page 17.