Kremling Kuthroats
Kremling Kuthroats | |||
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![]() Donkey Kong Country 2 (Game Boy Advance) title as shown during the end credits | |||
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) | ||
Latest appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) | ||
Base of operations | Crocodile Isle | ||
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History[edit]
Background information[edit]
The Kremling Kuthroats was founded by the evil old Kritters all over Crocodile Isle, after the end of the ancient Kremling society that was kept on Lost World.[1][2] They started to establish a town above the second cliff, they built galleons, stole various values where they kept them in chests and deposit them in caves on the island itself.[3][4][5][1] The oldest members were Kackle, Kloak and other Kritters with the pirate attire.[6]
The Kremling Kuthroats was reorganized into the Kremling Krew by K. Rool who was a veteran pirate too.[1][7][8]
Donkey Kong franchise[edit]
In Donkey Kong Country 2: Diddy's Kong Quest, veteran pirate Kremlings from Kremling Kuthroats as Kloak and Kackle are seen as ghosts living in the old town that was dilapidated during the Kremling Krew's reign.[6][9][3][4][1] In that same game as the alive pirate veteran K. Rool orders the Kremling Krew members to return to their origins wearing the pirate attire from Kremling Kuthroats era.[10][11]
In Donkey Kong 64, a treasure cave in Gloomy Galleon was discovered where the Kremling Kuthroats kept that now is inherited to Kremling Krew.[1] Even the Kritters from this class appear as living skeletons where are seen in Fungi Forest (nighttime), Creepy Castle and Battle Arena Pad.
Members[edit]
Veterans[edit]
Kremling Krew[edit]
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
French | Kremlings Kriminels | - |
German | Krawall-Kremlings | - |
Italian | Kattivoni Kremling | - |
Spanish | Kremling Asesinos | - |
References[edit]
- ^ a b c d e f Gregg Mayles on Twitter (retrieved on May, 4, 2018)
- ^ Gregg Mayles on Twitter (retrieved on January, 2, 2019)
- ^ a b Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 20 - "GLOOMY GULCH: Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms."
- ^ a b Nintendo Power, Vol. 79, December, 1995, page 26 - "GLOOMY GULCH: The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles."
- ^ Nintendo Magazine System (AU), Vol. 36, March, 1996, p. 21 - "TREASURE CHEST: Like all good pirates the Kremlings stash their swag in Treasure Chests."
- ^ a b Nintendo Power, Vol. 76, September, 1995, page 26 "CAPTURED: Keep a watch out for Klobber when he's barreling ahead and the Ghost Pirate who haunts the forest shadows."
- ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. p. 20 - "KREM QUAY: K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!"
- ^ Nintendo Power, Vol. 79, December, 1995, p. 22 - "KREM QUAY: What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?!"
- ^ Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 30 - "KACKLE & KLOAK: These ghostly, Kremling spirits haunt many locations on Crocodile Isle."
- ^ Nintendo Power, Vol. 76, September, 1995, p. 26 - "CAPTURED: They're the same, but not the same. They're deranged, estranged, and subtly changed. K. Rool's Kremling crew show its true colors in DKC2. No longer are they merely repulsive reptiles."
- ^ Nintendo Power, Vol. 79, December, 1995, p. 15 - "CROCODILE ISLE: King K. Rool now fancies himself a pirate, taking on the title of "Kaptain" and ordering his Kremlings to dress up as peg-legged buccaneers."