K. Rool

From DKpedia, the Donkey Kong wiki
Jump to navigationJump to search

It has been requested that this article be rewritten. Reason: too many inline references; needs to be relocated

K. Rool
K. Rool.png
First appearance Donkey Kong Country (1994)
Latest appearance DK: Jungle Climber (2007, Donkey Kong franchise)
Super Smash Bros. Ultimate (2018, overall)
Homeland Crocodile Isle
Alias(es) King K. Rool
Kaptain K. Rool
Baron K. Roolenstein
King Krusha K. Rool
Residence K. Rool's Keep (Crocodile Isle)
Family K. Lumsy (younger brother)[1]
Unnamed wife
Species Kremling
Gender Male
Affiliation(s) Kremling Kuthroats (formerly)[2]
Kremling Krew
Occupation(s) Kremling leader
Abilities Jump
Invisibility
Disappearing
Generating shockwaves
Punching
Enemies Kong Family
Portrayed by Chris Sutherland (1994-2005)[3]
Toshihide Tsuchiya (2007–2008)
“I'm just an old dried-up lizard!”
K. Rool, Ape Foo Young

K. Rool (also known as King K. Rool) is the primary antagonist of the Donkey Kong franchise. He made his first appearance in Donkey Kong Country. K. Rool is a large Kremling who leads a gang of reptilians known as the Kremling Krew. Their goal is usually to to steal Donkey Kong's banana hoard, and as such, K. Rool has made himself one of the Kong Family's main enemies. As is typical of most villains, K. Rool has a bad attitude and often mistreats his minions.

Characteristics[edit]

K. Rool is a green, obese Kritter with yellow belly, muscular arms, jagged teeth, bloodshot left eye and use a golden front armor.[4]

K. Rool's regular alias is King K. Rool, who wears a red cape, golden wristbands and gold crown. As Kaptain K. Rool in his pirate's days, he use burgundy trench coat, belt with silver skull buckle and pirate hat with Kremling Krew symbol. When he becomes Baron K. Roolenstein in his scientist's days, he wears a white lab coat, small black wig, black gloves, head mirror, bolts in neck, backpack propeller on his back and suspenders with bronze skull buckle. When he becomes King Krusha K. Rool, he wears blue overall with white lines on edges, red boxing gloves, belt with gold buckle and pink shoes (one with hole).

History[edit]

Background information[edit]

In his early life, K. Rool is a descendant of Kremlantis' former residents.[5] But in his origins, he was a pirate in a Kremling Galleon which wrecked on Krem Quay by his poor skill as a sailor.[6][7] He formed his own pirate group called the Kremling Krew, ruled his home island with the establishment of his capital building and his people.[8][9]

Donkey Kong Country / Donkey Kong Land series[edit]

Donkey Kong Country[edit]

In Donkey Kong Country, K. Rool orders a faction of the Kremling Krew, led by Klump,[10] to steal Donkey Kong's banana hoard during the night. The next morning, Donkey Kong discovers that his bananas have been stolen, and is infuriated. He tags along with his small buddy, Diddy Kong, on an adventure to reclaim their stolen bananas. K. Rool is the final boss, and is fought on his pirate ship, the Gang-Plank Galleon. He tries to defeat them using his crown as a boomerang, firing cannonballs and jumping on them, but the Kongs ultimately manage to defeat K. Rool by jumping on his head several times.

Donkey Kong Land[edit]

In Donkey Kong Land, K. Rool and his minions are hired by Cranky Kong to steal the Banana Hoard in a bet with Donkey Kong and Diddy that they cannot complete an adventure on a Game Boy.[11] K. Rool's base is on Big Ape City, and he retains the same attacks aside from his body slam.

Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2[edit]

In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 (which has the same plot), K. Rool returns under his pirate alias, Kaptain K. Rool, and orders his minions to kidnap Donkey Kong to extort the Banana Hoard that was denied by Diddy and Dixie.[12] Confronted by the Kongs on his regin, K. Rool whisks DK away with The Flying Krock. K. Rool first torture DK, fights with youth pair using his blunderbuss (shooting spike cannonballs, barrels and cloud gases) to until being defeated by his blunderbuss clogged by cannonballs numerous times and launched out from his airship by Donkey Kong. Weakened in Krocodile Kore, K. Rool uses the rest of his ammunition against the pair until being is launched into power source causing the whole island to collapse from the explosion and survives with a raft laughing.

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Months before in Donkey Kong Country 3: Dixie Kong's Double Trouble! as mad scientist, K. Rool sets up a laboratory on abandoned castle from Northern Kremisphere for revenge against the Kong Family and restore the Kremling Krew starting on creation of KAOS.[13] His plans culminated in uses the DK & Diddy's brain energy for his robot, imprison Queen Banana Bird and her children and the establishment of a new Kremling group in the shadows called Kremling Kreeps.[14][15][16][17] When his robot is sabotaged by Dixie and Kiddy, K. Rool battle using the devices in his lab with a simple remote control until being defeated by get hit by barrels in the propellerpack numerous times and electrocuted at the point of being thrown into on well. When the Knautilus surfaces from Krematoa lake, K. Rool battle against the pair of cousins again using the devices on his sub with remote control until being defeated by get hit by steel kegs in the propellerpack numerous times (near and far) and he spirals out of control on the Knautilus's steering wheel. But he had his final defeat was when the Queen Banana Bird & her children are freed, K. Rool tries to escape with Hovercraft until be hit by a giant egg.

Donkey Kong Land III[edit]

In Donkey Kong Land III, K. Rool also participates in the contest to search for the Lost World and seize the treasures that are there.[18][19][20] Face to face with his competitors Dixie & Kiddy on his base from Tin Can Valley, K. Rool attack them with beans until being defeated by get hit by barrels numerous times. K. Rool find the legendary Lost World and prevents the passage of the pair until paid him by DK Coins and Watches. After getting paid, K. Rool begins the final battle by attacking with Bombs and beans until being defeated by get hit by barrels numerous times. Defeated again, K. Rool give the prizes to the Kongs.

Donkey Kong 64[edit]

In Donkey Kong 64, K. Rool decides to destroy the Kong Island. First he orders his brother K. Lumsy to do this until the same refuses, but he had another opportunity with Blast-O-Matic that was projected and built by his former chief technician Snide.[21][22] Because of the incompetence from his ship's drivers that make crashes the artificial island on rock, K. Rool orders Klump to imprison the four Kongs and steals Donkey Kong's Golden Bananas to gain time to repair the main computer. K. Rool watches the Kongs' progress, chastises his minions' failures, demanding that nobody leaves the Blast-O-Matic until it is repaired and going as far as sending a giant red Klaptrap to attack a fleeing Kasplat in several cutscenes. Finished to repair his weapon & Kongs invade his hideout, K. Rool demands his minions that the weapon be fired until deactivated by the quintet. K. Rool tries to escape in a large airship even being knocked to the ground and destroyed by his brother K. Lumsy during the chase. In the final battle, K. Rool tries to defeat the quintet at a time with shockwaves, punches, throws his gloves, chase and invisibility; But is pushed, dropped with spot-lights, slipped, tickled on toes and punched. K. Rool tries attack Chunky, but is distracted by Candy Kong to Funky Kong hit him, fall in his brother's prison where is beaten by him and launched from his boat.

Donkey Konga[edit]

In Donkey Konga, K. Rool is featured as the main target in a whack-a-mole-style minigame Bash K.Rool. He also appears in Jam Session as a dancer.

DK series[edit]

DK: King of Swing[edit]

In DK: King of Swing, K. Rool interrupts the Jungle Jam Tournament by stealing all medals and goes to the DK Island's corners to go on K. Kruizer III. Confronted by Donkey Kong, K. Rool prepares two challenges as race & battle until be vanquished and the medals relinquished by DK. As playable in the Jungle Jam, his Jump is 1 out of 5 and Attack is 5 out of 5.

DK: Jungle Climber[edit]

“Oh, sweet, creamy, potassium-rich irony! I hate bananas anyway!”
K. Rool, DK: Jungle Climber

In DK: Jungle Climber, K. Rool and four Kritters volunteers assaulted the Xananab's spaceship stealing five Crystal Bananas, but are discovered by Kong Family and he with his minions quickly escape using a dimensional portal device known as a Spirowarp (also stolen from spaceship). After this encounter, K. Rool is encountered several more times on the various islands (some are of his property as Ghost Island and Chill 'n' Char Island) and dimensions of the game, usually appearing to taunt Kongs before having one of his Kritter followers power-up with a Crystal Banana and battle them. Chased to a dead end, K. Rool battles with Donkey Kong attacking by jumping at him, charging into him, and throwing mines until be defeated. Don't giving up, K. Rool uses the last Crystal Banana where attacks with exhaling, exploding mines, summoning meteors in various sizes, gales of wind and trying to crush the Kongs with his claws until be defeated completely. K. Rool is last seen dragged through space by a rope attached to the back of a Xananab's spaceship.

In one of his quotes, K. Rool mentions some desirable traits of bananas, only to then mention that he hates them.

Donkey Kong Barrel Blast[edit]

In Donkey Kong Barrel Blast, K. Rool is sixteenth playable character from selection in which his Boost, Speed and Agility are 4 out of 5. His counterpart is the Cranky Kong. If the player complete the Challenge 31 of Candy's Challenges, he will be unlocked.

Appearance in other media[edit]

In animated series from 1996, K. Rool is the main antagonist along with his Kremling army. His ambition is to steal the Crystal Coconut to be the supreme leader of Kongo Bongo Island. But he has two problems: The coconut is protected by Donkey Kong and immense competition with Kaptain Skurvy who also wants to get the Crystal Coconut.

Quotes[edit]

Main article: List of K. Rool quotes

Profiles[edit]

Main article: List of K. Rool profiles

Gallery[edit]

For this subject's image gallery, see Gallery:K. Rool.

Music themes[edit]

Audio.svg K. Rool's Theme - The theme that plays in cutscenes in Donkey Kong 64.
File infoMedia:K. Rool 1.oga
Audio.svg Find Blueprint - The tune that plays when Kasplat is defeated in Donkey Kong 64.
File infoMedia:K. Rool 1 (blueprint).oga
Audio.svg Angry Aztec: Five-Doored Temple - Jungle Japes five doored temple which is an arrangement of K. Rool's Theme.
File infoMedia:K. Rool 1 (temple).oga
Audio.svg K. Rool's Take-Off - 1st part from the escape music.
File infoMedia:K. Rool 1 (escape).oga
Audio.svg K. Rool's Battle - Final battle music in Donkey Kong 64.
File infoMedia:K. Rool 1 (final boss).oga
Audio.svg Game Over - Game Over music in Donkey Kong 64.
File infoMedia:K. Rool 1 (game over).oga
Help:MediaHaving trouble playing?

Trivia[edit]

References[edit]

  1. ^ Character page. Nintendo.co.jp. Retrieved April 22, 2012.
  2. ^ Gregg Mayles on Twitter (retrieved on May, 4, 2018)Media:Greg Mayles' Twitter (5, 24, 2018).png
  3. ^ David Wise on Twitter (retrieved on January 10, 2019)
  4. ^ Steve Mayles on Twitter (retrieved on July 6, 2015).
  5. ^ Donkey Kong Land Nintendo Magazine System, page 13. "KREMLANTIS Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears..."
  6. ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. p.20 - "KREM QUAY: K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!"
  7. ^ Nintendo Power, Vol. 79, December, 1995, page 22 - "KREM QUAY: What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?!"
  8. ^ Nintendo Power, Vol. 76, September, 1995, page 26 "CAPTURED: They're the same, but not the same. They're deranged, estranged, and subtly changed. K. Rool's Kremling crew show its true colors in DKC2. No longer are they merely repulsive reptiles."
  9. ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Page 20. "K. ROOL'S KEEP: The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!"
  10. ^ Donkey Kong Country manual, page 5.
  11. ^ Cranky Kong: I'll call old K. Rool and arrange everything. You'll wake up tomorrow without your bananas." - Donkey Kong Land Instruction Booklet, Nintendo, 1995, p. 3
  12. ^ Donkey Kong Land 2 Instruction Booklet, Nintendo, 1996, p. 2 - INTRODUCTION: King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie Kong to save him. Help the two monkeys make their way through all the Kremlings and all the traps to find Donkey Kong."
  13. ^ Donkey Kong Country 3 Instruction Booklet, Nintendo, 2005, p. 6 - INTRODUCTION: Months after their most recent victory against King K. Rool and his Kremling army, the Kongs were still celebrating."
  14. ^ Donkey Kong: "Wwooohh Wwooohh!! My head... what happened... One minute I was dreaming... ...about the world's biggest pile of bananas,... ...the next I was a power crazed madman!" - Donkey Kong Country 3: Dixie Kong's Double Trouble
  15. ^ Queen Banana Bird: "Oh! Thank goodness! At last somebody has found me! That rotten yellow belly K. Rool imprisoned me behind this evil barrier, which he sealed with a dark and powerful magic spell." - Donkey Kong Country 3: Dixie Kong's Double Trouble
  16. ^ Queen Banana Bird: "Then he commanded a bunch of his wicked Kremlings to hide the only ones that could split the crystal key - my poor children. Only all of them together have the power to break the spell." - Donkey Kong Country 3: Dixie Kong's Double Trouble
  17. ^ Nintendo Power Magazine Vol. 89, 1996, p. 35 - THE ARMY OF KAOS: No diabolical plan would be complete without a bevy of baddies. KAOS has an army of Kremling kreeps. These fanatical followers will obey any order given by their mechanized master of mayhem."
  18. ^ Donkey Kong Land III Instruction Booklet, Nintendo, 1997, p. 2 "INTRODUCTION: This, following the announcement of a contest to find the fabled Lost World that had dominated the legends of the area for centuries. Would-be explorers rushed in from all over the world to seize this long-awaited chance at fame and fortune."
  19. ^ Nintendo Power Magazine Vol. 101, 1997, p. 87 - LOST WORLD: Even if you short circuit K. Rool's plan to find and loot the Lost World for his own gain, you still won't be able to just waltz into the place yourself."
  20. ^ Nintendo Power Magazine Vol. 103, 1997, p. 84 - LOST WORLD: Luckily for you, our tips and full maps of each stage will give you a fighting chance to defeat the nefarious baron and save the treasures of the Lost World from his greedy, grimy clutches."
  21. ^ K. Lumsy: "My name's K. Lumsy, and I've been locked in here because I wouldn't smash up some little island." - Donkey Kong 64
  22. ^ Snide: "I was the chief technician on the project, but that double-crossing lizard kicked me off his team because he didn't trust me." - Donkey Kong 64