Gangplank Galleon
![]() ![]() | |
![]() | |
First appearance | Donkey Kong Country (1994) |
Latest appearance | Donkey Kong 64 (1999) |
Located | Crocodile Isle |
Levels | DKC2/DKL2 (5 regular, 1 boss level) |
Music theme(s) | Gang-Plank Galleon |
Hull
Gangplank Galleon is made of wooden, 3 windows with cannons on the edges of the hull, 3 riggings, sails with the Kremling Krew symbol, red semicircular flags above and below, blue triangular flags in the middle, sculpture of K. Rool's golden head in bow, flag with Kremling Krew symbol behind and Necky's nest on top of the forward rigging.
The deck is full of barrels, telescopes, cannons, bananas, crates, ropes, chests and iron buckets. The hold itself contains colonial sconces near the windows, cells with beds, cargo (barrels, crates, chests and steel barrels) and gold coins. The captain's cabin contains a colonial sconce, writing desk (with a map, rolled up message and the logbook on top), canopy bed, rug, chandelier, portraits of K. Rool (king and pirate), banner with the Kremling Krew emblem, barrel, chest, crate, sword and cannonballs.
History
In Donkey Kong Country, Gangplank Galleon commanded by K. Rool approached Kong Island to pick up half of the Kremling Krew commanded by Klump and take the entire Banana Hoard. When it reaches the coast of the island, the galleon serves as the arena for the final battle against K. Rool where Donkey Kong and Diddy Kong are the victors. After the final battle, K. Rool threatens to destroy Kong Island with cannons if the Kong Family doesn't leave the galleon and is later evacuated.[1]
In Donkey Kong Land, Gangplank Galleon arrives for the second time when Cranky Kong hired K. Rool to steal the Banana Hoard.[2] The ship was in the middle of the jungle and glaciers where DK & Diddy had the opportunity to explore until they battled the Wild Sting.
Prior to the events of the Donkey Kong Country 2: Diddy's Kong Quest/Donkey Kong Land 2, Gangplank Galleon was wrecked on rocky coast of Crocodile Isle by K. Rool for being a lousy navigator. In this game, the galleon becomes the starting point on Diddy & Dixie's journey where they explored the deck with the help of Rambi, climbed rigging, fought all the Kremlings until sunset, swam the flooded ship hold with the Enguarde's help, they meet Rattly on the stormy day and have the battle against Krow where the pair defeats him to enter the island.
In Donkey Kong 64, Gangplank Galleon wreckage was shown sunk on Gloomy Galleon along with what was left from Crocodile Isle. The doors in the back are activated by Musical Pads and the two trapdoors in the front are activated by switches from Lanky Kong & Tiny Kong.[3][4][5]
Stages
Donkey Kong Land | |||
---|---|---|---|
Stages | Description | Enemies | Animal Friends |
![]() Jungle Jaunt |
Here is the first stage where DK and Diddy explore the jungle going through pits and climbing small hills.
|
Kritter Slippa |
Rambi |
![]() Freezing Fun |
The pair should be careful, because the glacier is slippery and especially the slopes that make it slip fast.
|
Slippa Gnawty Kritter Hogwash Zinger |
None |
![]() Simian Swing |
As the name says, the pair must swing on the ropes because the front walls have no steps.
|
Kritter Slippa Gnawty Zinger |
None |
![]() Deck Trek |
The pair must climb the rigging of K. Rool's galleon to the top.
|
Zinger Kritter Mini-Necky Gnawty Slippa |
Expresso |
![]() Rope Ravine |
In this stage, the pair will have to go to the vertical ropes that move horizontally.
|
Gnawty Zinger |
None |
![]() Tyre Trial |
This stage is full of tires stuck to the ground. Which is an opportunity for the pair to reach high ground and pass through chasms.
|
Hogwash Slippa Kritter Army Zinger |
None |
![]() Riggin' Rumble |
In the other part of the galleon, the pair explores the entire deck that was patrolled by Kritters & Klaptraps.
|
Hogwash Klaptrap Army Kritter Zinger Slippa |
None |
![]() Congo Carnage |
Several Auto-Fire Barrels and vertical ropes are spread throughout the jungle for the duo to overcome all the chasms.
|
Gnawty Kritter Necky Zinger |
None |
![]() Arctic Barrel Arsenal |
The pair explores the entire stage through the Auto-Fire Barrels. Of course Zingers fly in to block the way.
|
Kritter Klaptrap Gnawty Zinger |
None |
![]() Wild Sting Fling |
The pair faces Wild Sting where he attacks by jumping out of the sea. Each time it is stepped on, it becomes progressively faster until it falls into the sea for the last floor it receives. | None | None |
Donkey Kong Country 2: Diddy Kong's Quest | |||
---|---|---|---|
Stages | Description | Enemies | Animal Friends |
![]() Pirate Panic |
Here is the first stage where Diddy and Dixie explore the entire deck.
|
Neek Klomp Klobber |
Rambi |
![]() Mainbrace Mayhem |
The pair will have to climb the rigging where Klinger climbs the ropes.
|
Neek Click-Clack Klinger Klomp |
None |
![]() Gangplank Galley |
In this stage, the sun will set as the pair explores the entire deck to the end. This stage introduces the hooks for the pair to hang and reach high parts.
|
Kaboing Klomp Neek Kruncha Zinger (bonus level) |
None |
![]() Lockjaw's Locker |
The pair falls into the hold ship which is flooded and the water level rises & falls.
|
Klomp Flotsam Lockjaw Shuri |
Enguarde |
![]() Topsail Trouble |
A rainy weather passes by the rigging and in this stage where Rattly makes his first appearance.
|
Neek Kaboing Click-Clack Klomp Kruncha Zinger Flitter |
Rattly |
![]() Krow's Nest |
In this battle, the pair must dodge the eggs that Krow launches and then throw those same eggs at him numerous times. | None | None |
Profiles
Donkey Kong Land
- Instruction booklet (page 15): King K. Rool's leaky old ship is crewed by his kooky Kremling accomplices.
- Nintendo Power vol. 74 (page 12): King K. Rool's ship has dropped anchor near Donkey Kong's treehouse. Journey through the jungle and mountain highlands on your way to the gruesome galleon. The following pages examine the treacherous terrain in fine detail.
- Nintendo Magazine System booklet (page 8): K. Rool didn't suspect a thing - not a banana - as DK and Diddy hitched a ride on his Galleon, thus leading them to his secret hideout. On this first stage of their voyage the Kong brothers soon discover that all is not so familiar. Don't forget, this is Kremling territory now, where artic conditions rest comfortably alongsode humid jungle. Most disturbing of all though is that here pigs really can fly!
Donkey Kong Country 2: Diddy's Kong Quest
- Instruction booklet (page 20): Diddy's first action takes place aboard K. Rool's scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy Kremling crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the flooded cargo hold for more fun!
- Player's guide (page 20): Ever though it's half-sunken, the once-proud flagship of Kaptain K. Rool's fleet still server as the first line of defense against any Kong rescue party.
- Nintendo Power vol. 79 (page 18): Ahoy! Kaptain K. Rool's flagship, the Gangplank Galleon, has run aground off the coast of Crocodile Isle (okay, so he's a pirate, not a sailor). Her deck are awash with Kremling cutthroats, but you decide to investigate, just in case. Since this is your first time doing the hero thing, you might need some help finding your way. Donkey Kong managed to leave a trail of bananas as he was dragged off, so if you ever get turned around, follow the yellow fruit to the end of the stage. Aye! Ahrr!
Donkey Kong Land 2
- Nintendo Power vol. 87 (page 43): Avast! Kremling cutthroats are everywhere, ready to swab the deck with any monkey foolish enough to swing aboard.
Gallery
Pictures
SNES
-
Sprite
-
Scenery
-
Cabin
GBA
-
Sprite
-
Scenery
-
Cabin
Music theme
The Gangplank Galleon's theme, "Gang-Plank Galleon", appears to be loosely based on the title theme for the 1991 NES port of Sid Meier's Pirates!, also developed by Rare.
File info |
File info |
File info |
File info |
Names in other languages
- Gangplank Galleon
Language | Name | Meaning |
---|---|---|
Japanese | 海賊船「バッドクルール」[6] Kaizokusen "Baddo Kurūru" |
Pirate Ship “Bad K. Rool” |
French | Galion de la galère | Galley Galleon |
German | Galionsplanken | - |
Italian | Plancia del Galeone | Galleon Gangplank |
Spanish | Galeón Plancha | Planch Galleon |
- Gang-Plank Galleon
Language | Name | Meaning |
---|---|---|
Japanese | キングクルールのふね Kingu Kurūru no Fune |
King K. Rool's Ship |
French | Galion Planqué | Galleon Stash |
German | Galions-Planken | |
Italian | Galeone Birbone | Rascal Galleon |
Spanish | Galeón del Gang-Plank | Galleon of the Gang-Plank |
Trivia
- In Donkey Kong Land 2 and GBA remake, this galleon was wrecked on right side.
References
- ^ K. Rool: I'll destroy DK Island. Awha ha haa!" - Donkey Kong Country (GBA)
- ^ Cranky Kong: I'll call old K. Rool and arrange everything. You'll wake up tomorrow without your bananas." - Donkey Kong Land Instruction Booklet, Nintendo, 1995, p. 3
- ^ Donkey Kong 64 Instruction Booklet, Nintendo, 1999, p. 20 - "GLOOMY GALLEON: Prepare to get your flea-ridden fur wet as you dive down into the murkydepths of the reptilian lagoons. You won't be the only thing down there though, as the gloomy, rotting remains of the King's once proud armada lie waiting to be explored - truly an enlightening experience." (Cranky Kong)
- ^ Donkey Kong 64 Player's Guide, Nintendo, 1999, p. 16 - GLOOMY GALLEON: Deep in a forgotten cove, a darkened lighthouse presides over still waters."
- ^ Nintendo Official Magazine (UK) Vol. 86, November 1999 p. 14 - "GLOOMY GALLEON: You've gotta fight your way through King K. Rool's fleet of wrecked ships."
- ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 26.